Multicamera Real-Time 3D Modeling for Telepresence and Remote Collaboration - EVASION
Article Dans Une Revue International Journal of Digital Multimedia Broadcasting Année : 2010

Multicamera Real-Time 3D Modeling for Telepresence and Remote Collaboration

Résumé

We present a multicamera real-time 3D modeling system that aims at enabling new immersive and interactive environments. This system, called Grimage, allows to retrieve in real-time a 3D mesh of the observed scene as well as the associated textures. This information enables a strong visual presence of the user into virtual worlds. The 3D shape information is also used to compute collisions and reaction forces with virtual objects, enforcing the mechanical presence of the user in the virtual world. The innovation is a fully integrated system with both immersive and interactive capabilities. It embeds a parallel version of the EPVH modeling algorithm inside a distributed vision pipeline. It also adopts the hierarchical component approach of the FlowVR middleware to enforce software modularity and enable distributed executions. Results show high refresh rates and low latencies obtained by taking advantage of the I/O and computing resources of PC clusters. The applications we have developed demonstrate the quality of the visual and mechanical presence with a single platform and with a dual platform that allows telecollaboration.
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Dates et versions

inria-00436467 , version 1 (27-11-2009)
inria-00436467 , version 2 (06-09-2010)
inria-00436467 , version 3 (18-04-2012)

Identifiants

Citer

Benjamin Petit, Jean-Denis Lesage, Clément Menier, Jérémie Allard, Jean-Sébastien Franco, et al.. Multicamera Real-Time 3D Modeling for Telepresence and Remote Collaboration. International Journal of Digital Multimedia Broadcasting, 2010, Advances in 3DTV: Theory and Practice, 2010, Article ID 247108, 12 p. ⟨10.1155/2010/247108⟩. ⟨inria-00436467v3⟩
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